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Just tried this and found it quite moving :). Nice job!
This is cool, nice one Robert. I found this quite a powerful idea, and so simple!
The sounds of the breathing really make the experience, I think.
It's inspired me with a few ideas for a first person game I'm working on, where I realise it could be really great to really lean into simulating the heart-rate, breathing, exertion of the character.
I can't get past 1% without it freezing. I'm so curious how it ends! Can anyone spoil it or post a vid?